Saturday, 14 April 2012

Putting the Animation Together

I unfortunately tried and failed miserably with the skinning and boning of my character Foxy. this caused a great ripple effect in putting the animation together. i followed all of the steps after rigging the character but for some reason the skin would not attach to the rig. I then tried to use physique instead but this just squewed the character meaning that all of the body parts were shooting across the screen. As time was passing by I tried several times to get this right but it would not work (for reasons unknown to me) and so in the end I had to make a decision. I had to leave the rigging and focus on putting my animation together as best I could.




The above are selected scened from the animation. It was disappointing to not see the main character move which did not make the animation work as well as I had hoped. I did however continue to focus on the eyes and make the most of what research I had gained previously from looking at the body language.

Once I had collected my snippets of animation I uploaded them into Premier Pro to be edited:



Thursday, 12 April 2012

Making Foxy

To create Foxy I followed a simple box tutorial. this helped me create the main body and head. I made a box and extruded polygons for the 4 legs and tail. I then went on to extrude a bevel a head for the character. By shaping the original box, moving around vertices, this gave the character a cat like arch to the back and more shaping to the legs.



To create the ears I extruded several points to the top of the cats head. once turbo smoothed these looked too small so I changed their length and angle. 


At the moment foxy looks a little like a small dog. By adding eyes to the character it became more clear as to what animal she was supposed to be.


The eyes were created in the same way that we were shown in an earlier tutorial. By making them this way it meant that it would be easier to manipulate them later on. I gave the eye a cat like shape, making it more angled. The eyes were the main focus for the character and so the green colour that I applied needed to be bright and garish.